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The Effects of Games-combined Laughter Program on Children and Teenagers in Community Child Center

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KMID : 1152020200040030023
ÀÌÁöÇö ( Lee Ji-Hyun ) - Kunsan College of Nursing Department of Nursing

±è»óÈñ ( Kim Sang-Hee ) - Inje University College of Nursing
¹Ú¿µ¹Ì ( Park Young-Mi ) - Kyungbuk College Department of Nursing
±èÁ¤ÀÌ ( Kim Jung-Yee ) - Choonhae College of Health Sciences Department of Nursing
Àå¼±³à ( Chang Sun-Nyu ) - Dongbang Welfare Town Dongbang School
Á¶ÀºÁÖ ( Jo Eun-Joo ) - Kosin University College of Nursing
¿ì°æ¹Ì ( Woo Kyung-Mi ) - Dongwon Institute of Science and Technology Department of Nursing
ÀÌ¿¬Çâ ( Lee Youn-Hyang ) - International University of Korea Department of Nursing

Abstract

Purpose : The purpose of this study was to identify the effects of game-combined laughter program on ego-resilience, happiness, subjective well-being and psychological well-being among children and teenagers in community child center.
Methods : This study was conducted using a non-equivalent control group pretest-posttest design. The participants were 36 children and teenagers. 16 children and teenagers is in the experimental group using game-combined laughter program during 4 weeks and 20 children and teenagers is in the control group. This program starts with a dance that can be easily followed by considering the characteristics of children and teenagers who are active and desire to achieve, then merges the games and laughter techniques with appropriate compensation depending on the results of the game to satisfy the sense of accomplishment and to repeatedly use the expression of mind through laughter.

Results : The study found that ego-resilience(t£½1.54, p£¼.001), subjective well-being(t£½1.08, p£½.038), and psychological well-being(t£½1.22, p£½.001) were statistically significant, but happiness was not statistically significant.

Conclusion : Therefore, it would be necessary to use the games for children and teenagers at community child center as an arbitration that can enhance ego-resilience and well-being by continuously conducting a game-combined laughter program.
KeyWords

Child, Adolescent, Laughter therapy, Ego-Resilience, Well-Being
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